Placement in Unreal 4
Assets have been placed in engine and some work into materials, terrain, lighting, and a particle system for snow has been made to slowly walk in the desired look for this environment.
I utilized matinee to setup a simple dolly shot for the scene. Dolly shots are great for emphasizing the subject, in this case we have a focal point that is complimented by continuous snowfall. Composition will likely change to cater to the rule of thirds.
Additional setup is needed for audio to further drive a sense of immersion, and although the terrain setup in unreal is awesome I feel that a custom shape out of zbrush will be the ideal solution for snow.
Unreal is phenomenal and with 4.9 being released it seems things keep getting better and better :)
More to come as always and I will try to get some frames exported out to showcase the snowfall.
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