Monday, December 7, 2015

Trying to explore some techniques for approaching fractals in nature. 



  


Thursday, November 12, 2015

Update:
Spent a little more time to quickly adjust the roughness map for this previous exercise. I really liked the sleek look the previous renders had but after some feedback it just made more sense to get the roughness map to a good foundation.







Previous:
Exercise for the evening that ran a bit long. This stone wall was created in zbrush from a single subtool, the idea here was to maximize the mileage you can out of a single asset while still aiming for a strong visual target.










These maps are ready for PBR authoring followed by testing in Unreal.

Thursday, November 5, 2015

Sunday, October 18, 2015

Continued work with Substance Designer.





Pulled in height maps from rocks I had previously created in Zbrush for the pebbles.


 Layout in Substance Designer.



Friday, October 16, 2015

First test using Substance Designer 5. Takes a good couple hours of experimenting to get a better understanding of how the various nodes function. LOTS of blending nodes to say the least. Will post a screen-grab of the node setup this weekend.


Sunday, September 27, 2015

Wednesday, September 23, 2015

Friday, September 18, 2015

Repeating Texture Exercise // Addicted to the zbrush....