Sunday, September 27, 2015

Wednesday, September 23, 2015

Friday, September 18, 2015

Repeating Texture Exercise // Addicted to the zbrush....










Wednesday, September 16, 2015

Building a stronger foundation of confidence in zbrush techniques. Trying to be more conscious of how the eye will move across the form and focusing on addressing primary and secondary shapes up front before pushing into details.






Tuesday, September 15, 2015

Repeating Texture Exercise


Subtools - 5 for variation

Initial Placement of Elements


 Honing in the maps with Knald




Monday, September 14, 2015

Trying out some new methods this weekend, burned through a couple rocks and landed on this one to showcase.




Lower contrast material






Working out the logistics of creating a path cut directly out of the rock for my unreal project. Great exercise for getting a lot of time in with the transpose tool. 



Tuesday, September 8, 2015


Placement in Unreal 4


Assets have been placed in engine and some work into materials, terrain, lighting, and a particle system for snow has been made to slowly walk in the desired look for this environment.


I utilized matinee to setup a simple dolly shot for the scene. Dolly shots are great for emphasizing the subject, in this case we have a focal point that is complimented by continuous snowfall. Composition will likely change to cater to the rule of thirds.



 Additional setup is needed for audio to further drive a sense of immersion, and although the terrain setup in unreal is awesome I feel that a custom shape out of zbrush will be the ideal solution for snow.

Unreal is phenomenal and with 4.9 being released it seems things keep getting better and better :)  

More to come as always and I will try to get some frames exported out to showcase the snowfall.