Sunday, October 18, 2015

Continued work with Substance Designer.





Pulled in height maps from rocks I had previously created in Zbrush for the pebbles.


 Layout in Substance Designer.



Friday, October 16, 2015

First test using Substance Designer 5. Takes a good couple hours of experimenting to get a better understanding of how the various nodes function. LOTS of blending nodes to say the least. Will post a screen-grab of the node setup this weekend.