Greg Cox 3d Art

Wednesday, July 27, 2016






Posted by Greg at 11:25 PM No comments:
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Thursday, July 14, 2016


Tonight's quick exercise

I started by sculpting out a quick rock in zbrush, followed by decimation before unwrapping the low poly in maya.


 From there I brought the asset into painter and wrapped up not long after.


Posted by Greg at 11:38 PM No comments:
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