Monday, September 25, 2017

The design of the Ford F-150 in recent years has really caught my eye. A couple months ago I started this project in my free time to take a stab at recreating the truck in 3d.

I pulled from a variety of references I found on google which included off the lot models and custom work that many talented enthusiasts have done over the years.

That said this F-150 is a mash up of different references so that I could enjoy the overall process and not be limited to a blueprint approach. I learned a lot from this process and I am looking forward to the next vehicle.

The model work was done in Maya, from there it was brought into Keyshot for several rounds of rendering before landing on something I was happy with, and finally wrapping up in Photoshop.




Saturday, December 24, 2016

Flushing out a process for tiling rocks/pebbles.



After several iterations and some feedback I landed on a process I am happy with. Now it becomes a game of layering shapes.


Moonstone // Cant help but mess around with the z materials.  





Tuesday, December 13, 2016

Adding a couple of speed sculpts this past week.

1st sculpt // Anatomy foundation and exploration.


2nd sculpt // Elderly gent // Saw a picture of Jeremy Irons and tried sculpting in some of his facial features shortly after foundation setup.


Monday, December 5, 2016


Speed sculpt for the evening.


 Rock Walls continued




Monday, November 14, 2016

Back after a long break // Got burnt out working on the male character so I began working on a female variant of the same concept to move things along. Picked up a few new techniques from the last run, trying to put them to work here.



Preview of gear...





Wednesday, September 7, 2016


Bouncing between projects // this character is starting to land on a particular feel, a bit like "near future peace keeper"... the type of peace keeper that needs a ridiculous amount of magazine capacity.


Zbrush Notes
 -Zremesher was used to lay down better typology before moving into finer detail with some of the pre existing shapes. I had been using dynamesh for all my remesh needs like a total noob. The added benefit of clean topology has allowed me to move a bit faster on these elements.



Wednesday, August 17, 2016

Geo is wrapped up with UVs laid out.

Some render work to take the visual interest a bit further.






Monday, August 8, 2016

-Revisiting the pelican case that was made for the XDS a few months back. Cleaning up geo and spinning off a larger variant.







Wednesday, August 3, 2016

Another session of armor exploration and commitment to shapes for the torso, shoulder and upper arms.


 This bad guy is finally starting to feel menacing.



Still a bit of refinement to go but for now I am going to shift focus to the boots and leggings to reinforce the work done on the torso.

Tuesday, August 2, 2016




Been getting my feet wet with more Marvelous Designer work and I wanted test a saran wrap like effect on a prop. The idea came to me at the store picking up a couple cases of water.








Thursday, July 14, 2016


Tonight's quick exercise

I started by sculpting out a quick rock in zbrush, followed by decimation before unwrapping the low poly in maya.


 From there I brought the asset into painter and wrapped up not long after.


Thursday, June 30, 2016

Refined the face a bit, spent some more time on armor exploration.


Saturday, June 25, 2016

Speed sculpt for the night. Trying to break through that next threshold. 



Monday, June 13, 2016

Decided to take this vampire a bit further.

I often wonder what Tolkien's universe would have been like with a Vampire element. Imagine even further that these Vampires had a kingdom with a standing army. What would it look like?



Still roughing in ideas of potential shape language for the armour.


  


Update #1 // Armor work and thinking about prop placement.
 

Saturday, June 11, 2016

Speed sculpt for the evening. Vampire inspired by a recent D&D game.