Monday, February 29, 2016


-Foundation elements for the drop down holster are in place minus one. The element that houses the firearm itself.


-Stand in mesh for scale

 -Current overall


Saturday, February 27, 2016

Starting the weekend off with some character!

-Playing with different ideas for private, military, and police signage on the molle setup.
-Belt creation in Maya


-Created a fabric tile out of Substance

-Placement and detail pass in Zbrush



Thursday, February 25, 2016

Wednesday, February 24, 2016

Flow state was in full swing today // More progress




Tuesday, February 23, 2016

Monday, February 22, 2016

Its been a while since my last update and I found some time to jump into this project again. So here are some screens. Motivation is high as this character begins to take shape.

 







Friday, January 29, 2016

Tuesday, January 26, 2016

More updates, had another go at the facial features.




Monday, January 18, 2016

Monday, December 7, 2015

Trying to explore some techniques for approaching fractals in nature. 



  


Thursday, November 12, 2015

Update:
Spent a little more time to quickly adjust the roughness map for this previous exercise. I really liked the sleek look the previous renders had but after some feedback it just made more sense to get the roughness map to a good foundation.







Previous:
Exercise for the evening that ran a bit long. This stone wall was created in zbrush from a single subtool, the idea here was to maximize the mileage you can out of a single asset while still aiming for a strong visual target.










These maps are ready for PBR authoring followed by testing in Unreal.

Thursday, November 5, 2015

 Quick Exercise. Can never have too many crates...





Sunday, October 18, 2015

Continued work with Substance Designer.





Pulled in height maps from rocks I had previously created in Zbrush for the pebbles.


 Layout in Substance Designer.



Friday, October 16, 2015

First test using Substance Designer 5. Takes a good couple hours of experimenting to get a better understanding of how the various nodes function. LOTS of blending nodes to say the least. Will post a screen-grab of the node setup this weekend.