Refined the face a bit, spent some more time on armor exploration.
Thursday, June 30, 2016
Sunday, June 26, 2016
Monday, June 13, 2016
Decided to take this vampire a bit further.
I often wonder what Tolkien's universe would have been like with a Vampire element. Imagine even further that these Vampires had a kingdom with a standing army. What would it look like?
Still roughing in ideas of potential shape language for the armour.
Update #1 // Armor work and thinking about prop placement.
Thursday, June 9, 2016
Monday, February 29, 2016
Saturday, February 27, 2016
Monday, February 22, 2016
Thursday, November 12, 2015
Update:
Spent a little more time to quickly adjust the roughness map for this previous exercise. I really liked the sleek look the previous renders had but after some feedback it just made more sense to get the roughness map to a good foundation.
Previous:
Exercise for the evening that ran a bit long. This stone wall was created in zbrush from a single subtool, the idea here was to maximize the mileage you can out of a single asset while still aiming for a strong visual target.
These maps are ready for PBR authoring followed by testing in Unreal.
Spent a little more time to quickly adjust the roughness map for this previous exercise. I really liked the sleek look the previous renders had but after some feedback it just made more sense to get the roughness map to a good foundation.
Previous:
Exercise for the evening that ran a bit long. This stone wall was created in zbrush from a single subtool, the idea here was to maximize the mileage you can out of a single asset while still aiming for a strong visual target.
These maps are ready for PBR authoring followed by testing in Unreal.
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